A gaming device is a mechanical device, electromechanical device, or a device controlled by an electronic microprocessor or another manner, whether that device constitutes Class II or Class III gaming, that allows a player or players to play games of chance and/or skill, and whether the device accepts coins, tokens, bills, coupons, ticket vouchers, electronic in-house accounting system credits, or other similar forms of consideration and, through the application of chance, allows a player to become entitled to a prize, which may be collected through the dispensing of coins, tokens, bills, coupons, ticket vouchers, electronic in-house accounting system credits or other similar forms of value.
Gaming devices contain a random number generator(s) that constantly produces numbers, even while the machine is not in use. Pulling the handle or pushing the “Spin” button only begins the visual display, which is purely for show. This action displays the reel positions that coordinate with the set of random numbers that were generated when the player pushed “Spin” or pulled the handle.
When playing a gaming device, it is important to remember that every play is random; one pull is completely independent of the previous or succeeding pull. Everything comes down to precisely when the player pushes “Spin” or pulls the handle. A completely different result can be yielded just by playing 1/100 of a second later.